Week 4: Sculpting Secondary Forms #1

I intend to design the character with a cleft palate/lip. As advised by my supervisor, I opened the character's mouth and set it up in a layer after baking the previous week's information onto the mesh. I used a free set of teeth from the internet as a base for my deformed gums and teeth.


I separated the teeth from the gums and deformed the gums and teeth to represent a cleft palate. I adjusted some of the teeth as they were clipping into each other when the jaw was closed




I added more fat to the neck and loosened the lower lip as if the lips were forced outwards by the teeth, in addition, I adjusted the chest forms.



I created an IMM brush that would help me draw ropes across the model. I created 2 alphas in Zbrush that would be helpful to achieve high-frequency detail either in sculpt, or during the texturing process.



The wraps on the arms and legs were created by masking areas on the body and using Group edge loops to smooth the mask and separate into different polygroups alongside Zremesher, I use the TopoMove Brush to manipulate the wraps to look like they wrap around and overlap each other, I use Zmodeler to clean the polyloops created in Zremesher and Qmesh the bandage after tucking it in place.


I created different sizes of bandages and intertwined ropes between wraps.




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