Week 8: Sculpting Tertiary Details on the face

In this week, I wanted to pish the details of the face for the bust render used for the brochure image of Expotees.

I used Texturing XYZ displacement maps to project details onto the face in Mudbox. I then split the RGB exported map to 3 different Grayscale maps (Secondary, Tertiary, Micro) to set up in Zbrush as separate layers.







I created the arrow's fletching using an IMM brush and moved them to give it a frayed look. I projected skin textures onto the back of the character and used Mudbox to project textures onto the rest of the body.







Comments

Popular posts from this blog

Week 7: Sculpting Secondary Forms for the Face

Week 5: Sculpting Secondary Forms #2