Week 8: Sculpting Tertiary Details on the face
In this week, I wanted to pish the details of the face for the bust render used for the brochure image of Expotees.
I used Texturing XYZ displacement maps to project details onto the face in Mudbox. I then split the RGB exported map to 3 different Grayscale maps (Secondary, Tertiary, Micro) to set up in Zbrush as separate layers.
I created the arrow's fletching using an IMM brush and moved them to give it a frayed look. I projected skin textures onto the back of the character and used Mudbox to project textures onto the rest of the body.
I used Texturing XYZ displacement maps to project details onto the face in Mudbox. I then split the RGB exported map to 3 different Grayscale maps (Secondary, Tertiary, Micro) to set up in Zbrush as separate layers.
I created the arrow's fletching using an IMM brush and moved them to give it a frayed look. I projected skin textures onto the back of the character and used Mudbox to project textures onto the rest of the body.
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