Week 1: Pre-Production #1

I started my pre-production phase by reading through The Art of God of War (2018) art book to familiarize myself with the artistic choices Santa Monica Studios took when tackling their latest title of the trilogy, as it did not follow its predecessors' art style and mythology. I collected books about Viking and Celtic visual styles and books about blacksmithing. I've read about tools used by blacksmiths and the uses and application of the tools on various websites and smithing forums.

I collected visual references human anatomy and potential materials used in the design of my character, as well as patterns and iconography engravings that would help for detailing assets.

I sketched proportions thumbnails for the blacksmith and developed rough clothing designs as a starting point for me to iterate on top of, after getting feedback from peers and supervisor. The first three designs were scrapped as they felt too human and wouldn't fit the scale of the character. I played around with him wearing hurstwic chainmail and pelt scraps.















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