Week 3: Sculpting Primary Forms
I blocked out the clothing and tools he would have on him, then developed the primary forms of the facial structure and skull shape that would help portray a giant. I started creating irregular head shapes in layers allowing me to mix and interpolate between head shapes, I mixed a head shape after getting feedback.



I wanted to give the character an underbite similar to a toothless old person where lower jaw bone would dissolve due to the lack of stimulation.

I developed the anatomy and proportions of the body, in addition, I thickened the fingers and fleshed out the feet.


After receiving feedback about the facial structure, I adjusted the eye position and the profile of the face to match closely to the reference I collected without breaking symmetry. I layered the facial features, the same way I did for head shapes.



I wanted to give the character an underbite similar to a toothless old person where lower jaw bone would dissolve due to the lack of stimulation.

I developed the anatomy and proportions of the body, in addition, I thickened the fingers and fleshed out the feet.


After receiving feedback about the facial structure, I adjusted the eye position and the profile of the face to match closely to the reference I collected without breaking symmetry. I layered the facial features, the same way I did for head shapes.

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