Week 2: Pre-Production #2
I have sketched a clothing design made of a mix of chainmail and metal plates hanging on top of leather scraps. I did not pick the chainmail and plate skirt in the end as it would make that area too dense with detail after the tools and belt attachments are hanged on top of it. I created a breakout of how I want Völundr's arms to appear, covered in coal and calloused from all the hammering of steel.
I picked a body shape from the thumbnails I made, I illustrated the body's folds, shape, and form. I want the character to look like a wild humanoid troll while still being intelligent enough to create and scavenge clothing and armor. I kept the armor worn out, bent and falling apart, to convey old age and hardships. I iterated and defined the lines and choices of tools and weapons piercing the character's back.
I blocked out the character's proportions in Zbrush. I scaled the character in 3DS Max in order to keep the scaling correct so I would not encounter scaling issues in the future.
I picked a body shape from the thumbnails I made, I illustrated the body's folds, shape, and form. I want the character to look like a wild humanoid troll while still being intelligent enough to create and scavenge clothing and armor. I kept the armor worn out, bent and falling apart, to convey old age and hardships. I iterated and defined the lines and choices of tools and weapons piercing the character's back.
I blocked out the character's proportions in Zbrush. I scaled the character in 3DS Max in order to keep the scaling correct so I would not encounter scaling issues in the future.
Comments
Post a Comment